The reasons myself and Paddy chose the name “The Crafty Players” may be obvious: we enjoy craft beer and like playing board games. But part of the reason behind the name was to reflect that both myself and Paddy like to make things. He’s mentioned before in blog posts and podcasts that he enjoys making board games and that he has a few prototypes in the works (one of which almost made one of our friends cry, so it’s gotta be good!), and while I also have notes for my board game opus scrawled across dozens of pages, at the moment the “crafty” side of me is focused on creating and writing adventures for Dungeons & Dragons. The first of these, titled The Graveyard Shift, is free on DriveThruRPG now! With that in mind, this week I’d like to talk about how I approach writing adventures and I’m going to use my current work-in-progress adventure as an example. So strap in because we’re venturing deep into the depths of my DM-Brain!
Board games have given me a lot. These simple objects made of cardboard, wood and plastic have given me a way to regularly engage with my oldest, dearest friends in a new way. They’ve helped make me some new friends. Through this blog and through trying my hand at design, board games have also given me a creative outlet, something I’ve felt was missing in my life. Yes, board games have given me a lot. But could they give me more? Continue reading
The straps of your pack dig into your skin uncomfortably as you shuffle ever forward into the unknown. The darkness flees from the glow of your lantern, cowering just at the edge of the halo of pale orange light. Above and around you, the weight of the stone pervades your every thought, and the air is stifling and stale. Up ahead the path splits, leading further into the heart of the cave system. You hold your lantern aloft to try to get a better look, the light glinting off sheer stone, but providing no answers. Before you can decide what to do, a heavy thump of a footfall draws your attention from the left hand tunnel. Then another. And another. Closer and closer they come. Your heart pounds in your chest as a hulking silhouette lurches forth from the shadows. What do you do?
Honshu is the main island of Japan. Why is this game called Honshu? No idea. What is this game’s connection to Japan? Seriously, no idea. But it doesn’t matter because what lies inside the box with the lovely art is a smart game. It mixes common mechanics so well that it could become one of my favourite games. But let’s not get ahead of ourselves: I’ve only played it a few times, so let me just talk about my first impressions. Continue reading