Secret Voldemort

On Episode 7 of the podcast we discussed Secret Hitler. While I did enjoy the game, we touched on the idea that the inclusion of Hitler and Nazis might immediately create a situation where some people wouldn’t want to play it. Hell, excluding the presence of Hitler in the game, it sort of sounds dull – play a political party member, vote for the president, and pass political policies.

To me, on the surface, that sounds unappealing. But the game is fun damn it! It was a game I wanted more people to play, specifically my partner Marie. So spurned on by our discussion on the podcast of re-theming the game I set about creating Secret Voldemort!

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Designer Diary: Agency

This week I’m going to continue my designer diary. Previously I introduced Agency, a game I started (but moved beyond) with the restrictions for our Build A Board Game event, which we ran in August last year. Agency is a game about marketing; the player represents an advertising agency, looking to fulfil contracts in the market to earn cash. The player with the most cash at the end of the game, is the most successful. Just like real life cash is how we measure success, cash and victory points. Continue reading

Glen More

the-crafty-players-glen-more-contentsGlen More is an older game – it’s not polite to talk about someone’s age, but I bring up it up is to remind us that it belongs to a different time, a time when the “Euro” and “Ameritrash” genres were more clearly defined, with less “hybrids”. As a matter of fact I think it’s a perfect game to demonstrate the difference in opinion Emmet and I have in relation to theme and its importance to a game. If you don’t know what I’m talking about, check out Episode 7 of the podcast.

Glen More is ostensibly about building a small Scottish village, making whisky (interesting aside: it’s spelled with an “e” i.e. whiskey, if it’s country of origin has an “e” in the name. Ireland, America = whiskey, Japan, Scotland = whisky)  and promoting chieftains to gain influence and power which is represented by victory points. Obviously. The theme is “evoked” through kilted men and sheep on the box cover, Tam o’shanter caps, highland cattle, whisky production and use of the word ‘chieftain’. It might sounds evocative, but there’s very little to drag you into the theme, to immerse you in it and make you feel like you’re actually in Scotland building a village.

But to me it doesn’t matter because the gameplay is so good! Continue reading

The Crafty Podcast – Episode 9: New Years Irresolutions

The Crafty Podcast Episode 09 is now online! Our sincerest apologies for the delay but we’ll be back very soon with a new episode!

Also available on iTunes & Stitcher! Be sure to rate and subscribe so you don’t miss an episode!

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