This week I’m going to continue my designer diary. Previously I introduced Agency, a game I started (but moved beyond) with the restrictions for our Build A Board Game event, which we ran in August last year. Agency is a game about marketing; the player represents an advertising agency, looking to fulfil contracts in the market to earn cash. The player with the most cash at the end of the game, is the most successful. Just like real life cash is how we measure success, cash and victory points. Continue reading
Glen More is an older game – it’s not polite to talk about someone’s age, but I bring up it up is to remind us that it belongs to a different time, a time when the “Euro” and “Ameritrash” genres were more clearly defined, with less “hybrids”. As a matter of fact I think it’s a perfect game to demonstrate the difference in opinion Emmet and I have in relation to theme and its importance to a game. If you don’t know what I’m talking about, check out Episode 7 of the podcast.
Glen More is ostensibly about building a small Scottish village, making whisky (interesting aside: it’s spelled with an “e” i.e. whiskey, if it’s country of origin has an “e” in the name. Ireland, America = whiskey, Japan, Scotland = whisky) and promoting chieftains to gain influence and power which is represented by victory points. Obviously. The theme is “evoked” through kilted men and sheep on the box cover, Tam o’shanter caps, highland cattle, whisky production and use of the word ‘chieftain’. It might sounds evocative, but there’s very little to drag you into the theme, to immerse you in it and make you feel like you’re actually in Scotland building a village.
But to me it doesn’t matter because the gameplay is so good! Continue reading
We often hear about the importance of first impressions. Back in the early 2000’s, I was introduced to a game, and to be honest, I didn’t really like it. Looking back, I can’t remember the specifics of the experience, why I didn’t like it, just vague impressions. I moved on, left college, got a job, moved to Japan, time passed and this game’s popularity endured, it’s stature growing in the community before cementing its place as one of the classics of modern board gaming. Originally released in the year 2000, this classic has more expansions and variations that you can shake a stick at. I’m talking about Carcassonne. Continue reading
One of our ambitions for 2017 here at the Crafty Players is to put out more higher quality articles. If you read our post about our new year’s gaming resolutions, you would have read that I have set myself the goal of having three games ready to submit to the Cardboard Edison Award in January 2018. To help facilitate both of these goals, I’ve decided I’m going to write about my experiences of trying to design board games. From the early steps of idea to early prototype, to playtesting and how I modify the game based on those playtests. Continue reading
Happy new year everyone and welcome to 2017, Year 2 of The Crafty Players blog and podcast. We’re going to do a small review of our first year, and where we hope to go from here, in episode 9 of the podcast. But for now, Emmet and Paddy have made some gaming resolutions for 2017. Let’s see what they are! Continue reading
Ding dong indeed! So here we are with only a few short days (today being the shortest!) until it’s Christmas. Huzzah! Let’s celebrate by finding the best games to backstab and murder your family and friends without actually doing so and thereby avoiding Christmas prison (which is reserved for murderers and those who riffle shuffle my cards).
Continuing with our 12 Games of Christmas, below are my (Emmet) choices for the best games to play with your family and friends over the holidays. The last few years pur families have created a little tradition of meeting up on Christmas Eve, ordering a takeaway, and playing some games. As my nieces have gotten older we’ve been able to introduce more complex games to our game nights, but even so the games here are very approachable and easy to pick up and play. These games will work with anyone from the age of 7 and up I’d say so they’re perfect for a family night tucked up with hot chocolate and mince pies.
It’s that time of year, Christmas, holidays, season of joy and generosity! That magical few days of the year when we go and spend time with family and loved ones, sharing our stories, dreams and hopes. Sometimes though, you don’t want to do any of that and instead just play some games. So here we are, sharing our 12 Games of Christmas, 6 games each which Paddy and Emmet feel could be brought out with the family at any time, that are easy enough to pick up, that everyone can enjoy. One or two might surprise, one or two probably won’t, but read on and see what you think!
We were originally going to do these lists in a podcast, but illness, busy work schedules and the inevitable overloading of pre-Christmas events have made recording a podcast nearly impossible. So here we are in written format!
Without further ado, here are Paddy’s 6 games! Continue reading