The Lie You Tell Your Character

Creating a character in D&D is a hell of a lot of fun. You can be almost anything, from a devil-spawn who has renounced their heritage to become a champion of good, to a ferocious gnome barbarian with a penchant for silly hats, to a good ol’ fashioned human who just wants to fling some fireballs. The mechanical process of making a character in D&D is, to quote Matt Colville, something that’s fun to do if you already know how to do it. But the less mechanical side, the “fluff” as it’s known, is a huge part of the fun too. This is where you can get into the guts of what makes your character tick, where they come from, what they believe, who they’re close to, and all the spaces in between. And wonderfully with the advent of Backgrounds in 5th Edition D&D, this fluffy part of character creation has been rolled into the mechanics too. Not a huge amount, but just enough to force even the most number-crunching power-gamer to think about who their character is.

So with that in mind I’d like to delve into the downside of your character – let’s talk about flaws.

Continue reading

Advertisements

Dungeons & Dragon Age – Part 2

Alrighty, so I’m back with the second part on my conversion of the Dragon Age RPG from Green Ronin over to 5th Edition Dungeons & Dragons. Some of the things that I discuss here refer to points I made in my previous article so if you haven’t read that I suggest checking it out firstA bit of a warning: this post really gets into the nuts and bolts of 5th Edition D&D monster creation. If you’re a new DM I’d recommend following along with the monster creation rules on page 274 of the Dungeon Master’s Guide.

dungeons-and-dragon-age

Continue reading

Dungeons & Dragon Age – Part 1

dungeons-and-dragon-age

My tumble down the rabbit hole of 5th Edition D&D continues and this week I’m going to share some of what I’ve been working on: a conversion of Green Ronin’s Dragon Age RPG (based on the fantastic Bioware games of the same name) to 5th Edition Dungeons & Dragons. Rather than simply show you what I’ve done and have you fawn all over me (cause how could you not?), I’d like to present this as a lucky bag of tips on creating monsters and how to approach converting existing content to an RPG system. Be warned: many an acronym lies ahead.

Continue reading

RPG: Preparing a Campaign

So last time I chatted about RPGs I spoke about how to prepare a session. This time I’m going to go even bigger and talk about preparing for a new campaign. Like my last post I’ll be framing this in the context of Dungeons & Dragons, but these tips go for pretty much all RPG campaigns.

Continue reading

RPG: Preparing a Session

As previously mentioned here on the blog and in the most recent podcast, we’ll be bringing you more content centred on tabletop role playing games here on The Crafty Players. To that end, this week I’ve got some Games Master (GM)/Dungeon Master (DM) tips on helping you prep for an upcoming session. I’ll be framing this as preparing to run a game of 5th Edition Dungeons & Dragons, but a lot of this advice can be used for any system you’re planning on running.

Continue reading

Roll for Initiative

Fair warning: This post is going to be a bit more introspective than usual and won’t really be about any specific game. Still, it should be a fun little piece, so read on as I explore how I fell out of love with tabletop role playing games and into love with board games… then back in love with RPGs.

Continue reading