The Crafty Podcast Episode 09 is now online! Our sincerest apologies for the delay but we’ll be back very soon with a new episode!
The reasons myself and Paddy chose the name “The Crafty Players” may be obvious: we enjoy craft beer and like playing board games. But part of the reason behind the name was to reflect that both myself and Paddy like to make things. He’s mentioned before in blog posts and podcasts that he enjoys making board games and that he has a few prototypes in the works (one of which almost made one of our friends cry, so it’s gotta be good!), and while I also have notes for my board game opus scrawled across dozens of pages, at the moment the “crafty” side of me is focused on creating and writing adventures for Dungeons & Dragons. The first of these, titled The Graveyard Shift, is free on DriveThruRPG now! With that in mind, this week I’d like to talk about how I approach writing adventures and I’m going to use my current work-in-progress adventure as an example. So strap in because we’re venturing deep into the depths of my DM-Brain!
Alrighty, so I’m back with the second part on my conversion of the Dragon Age RPG from Green Ronin over to 5th Edition Dungeons & Dragons. Some of the things that I discuss here refer to points I made in my previous article so if you haven’t read that I suggest checking it out first. A bit of a warning: this post really gets into the nuts and bolts of 5th Edition D&D monster creation. If you’re a new DM I’d recommend following along with the monster creation rules on page 274 of the Dungeon Master’s Guide.
My tumble down the rabbit hole of 5th Edition D&D continues and this week I’m going to share some of what I’ve been working on: a conversion of Green Ronin’s Dragon Age RPG (based on the fantastic Bioware games of the same name) to 5th Edition Dungeons & Dragons. Rather than simply show you what I’ve done and have you fawn all over me (cause how could you not?), I’d like to present this as a lucky bag of tips on creating monsters and how to approach converting existing content to an RPG system. Be warned: many an acronym lies ahead.
So last time I chatted about RPGs I spoke about how to prepare a session. This time I’m going to go even bigger and talk about preparing for a new campaign. Like my last post I’ll be framing this in the context of Dungeons & Dragons, but these tips go for pretty much all RPG campaigns.
As previously mentioned here on the blog and in the most recent podcast, we’ll be bringing you more content centred on tabletop role playing games here on The Crafty Players. To that end, this week I’ve got some Games Master (GM)/Dungeon Master (DM) tips on helping you prep for an upcoming session. I’ll be framing this as preparing to run a game of 5th Edition Dungeons & Dragons, but a lot of this advice can be used for any system you’re planning on running.